LootBot3000

May 4, 2009

It’s a slippery slope, man. A slippery slope.

Filed under: EQ2, Games, MMOs — Exeter @ 11:23 am

<stands>

Hi, I’m Exeter and I’m an alt-aholic.

<sits>

Well, recovering alt-aholic.  Sort of.  Yes, I’m was once one of those guys that bought a Station Pass subscription for an extra $15 bucks a month *just* for the extra character slots and had a second account so that I could experience the nerdy awesomeness of two-boxing. However, once I started to look at and play other games, I swore off my alt-aholism.  Never again, I boldly proclaimed!

However, since doing a backflip-cum-bellyflop return to EQ2 a couple of months ago, I was doing my best to stick to two characters: my swashbuckler (Exeter) and my dirge (Ballads).  That is, until last night where it seemed like everyone and their brother’s pet poodle were playing melee and melee support classes.  I was up to my elbows in assassins, swashbucklers, brigands, dirges, troubadors and rangers and many, unlike me, were able to advertize that they had their epeen “mythical” class weapons.

Tanks and healers, however, appeared to be in short supply.  My hamsters started galloping and the gears started spinning.  Before I knew it, I’d sent a /tell to someone looking for a healer for an Anathema group, “I have an 80 Inquisitor.”

“Kewl. Name?”

“Hellsgard. brb”

While the group was a tragic example of why relying on pick-up-groups is a dicey proposition, I got a buzz from being able to simply switch to another character and fill a role.  So add Hellsgard to the list of toons that I’m going to be playing regularly.  But that’s not all.  Once I started winding down for the night, I started poking around on the character creator, deleting old unplayed toons and re-rolling some others.  Before I knew it, I had a shiny new illusionist and defiler.  I’ve also got a mid-level guardian sitting on my roster, so I’ve got myself a decent stable of characters to goof off with when I’m bored.  So, I’ve not only fallen off the wagon, but am currently being dragged through the mud behind  it.

Now if only I can resist the urge to delete/re-roll and actually see some of these characters through to the end-game, I won’t have to feel silly about my obsession with having as many alts as possible.

April 21, 2009

Here be Dragons!

Filed under: EQ2, Games, MMOs — Exeter @ 12:23 pm

When it comes to massively multiplayer games there’re those that dip their toes in the pond and play an hour here or an hour there, and those that dive right in immersing themselves in their games of choice, making it a hobby in its own right.  I’m most definitely in the later category.  Sure, I’ve dabbled in Fallout 3 and I still routinely slaughter Christian Turks with my Hin-Jew Celts in Civilization 4 (the two largest empires in my current campaign), but, by and large, when I’m able to game, I fire up EverQuest 2 and start putting virtual pointy objects into gnolls, orcs, beasts from the void … or dragons.

Ballads, my Ratonga Dirge went on a pre-Tier 8 dragon-slaying spree with a couple of guildies relatively recently and while both of these dragons would have been far too difficult to handle had my cohort not been well geared and mentored down, nevertheless we had an absolute hoot.  After each kill, I decided to take a few screenies to mark the occasion.

First up, Cyenadros, Lord of the Sanctum!

eq2_000006a1Next on the docket, it’s Darathar!

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After bagging, Darathar I returned to my benefactor, the Red Lord, Nagafen who gifted our intrepid adventurer with the Prismatic Swiftblade of Scale!

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Dragons beware, the indefatigable Ballads is taking the hunt to you with his Glowstick of DOOM!

April 20, 2009

Vegas, Baby! Vegas!

Filed under: EQ2, Games, MMOs — Exeter @ 1:08 pm

Okay, I’m a total fanboi for pretty much anything set in a post-apocalyptic world and by all accounts (ie. mine), the Fallout franchise can officially be called “the shit” when it comes to games set in a world gone bananas.

Fallout was a winner with me from the moment my water-chip hunting self rolled into Junktown, struck a deal with McGyver and squeezed off a couple of rounds into that lardass, Gizmo.  And when I strolled into New Reno’s Golden Globes in Fallout 2 being offered the opportunity to become a big, bright, shining star, I said, “aww, hell yeah!”  To be honest, I was a little skeptical when Bethesda purchased the rights to make a sequel, but a few annoyances aside, Fallout 3 has delivered and both of the downloadable add-ons have only made me belly up to our new RPG overlords at Bethesda, bowl-in-hand, begging Oliver-style for more.

Bethesda: “More, you say? Vegas good for you?”

Me (channeling my inner Liz Lemon): “I want to go to there.”

While we can apparently expect more of the same, Bethesda itself isn’t going to package this newest addition itself. It’s being farmed out to Obsidian, the folks that seem to make sequels not suck.  Of course, there’s not a whole lot to chew on at the moment other than “Fallout”, “Obsidian” and “Vegas”, but I’m looking forward to this new installment becasue I think that Obsidian has enough talent and experience to tease a good story out of a setting that doesn’t wrap itself up in all kinds of awesomeness only to leave you saying, “Huh…” at the end.  Forum warriors are already proclaiming its “success” or “fail” status.  I love teh internets.

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On the EQ2 front, void shard harvesting is in full swing and paying off in spades both for my character and myself.  Getting the upgraded gear is sweet, but the best part was a marathon session this weekend where I cobbled together the most awesome pick-up-group ever and did a whirlwind tour of most of the instances from The Shadow Odyssey expansion.  The tanking was groovy, the heals were spot on and the DPS was high.  From Deep Forge to the Anchor of Bazzul to the Caverns of the Afflicted, we had a ball and I had almost 20 void shards to show for it, almost enough to buy my tier 2 chest piece, before we all collapsed for the night.

In fact, I’ve had a lot of success with pick-ups lately who were both competent players and quite nice to have a chin wag with in voice chat.  Here’s to hoping that this week is as successful as the last.

April 7, 2009

Digital animal rights alive and well in WoW!

Filed under: MMOs, TL;DR — Exeter @ 9:23 am

Ahem! Friends, Azerothians, countrypersons of a non-gender specific nature.

Every day hundreds1, if not bajillions2, of World of Warcraft’s digital baby seals are senselessly and unnecessarily winked out of existence on the ice fields of Northrend as a result of Blizzard’s so-called “server maintenance”.  However, even more reprehensible are the cruel and barbaric methods employed by Horde clubbers who slaughter seals for “fun”, “???” and “PROFIT”, 95% of whom are “camped” and killed when they are just seconds old!3

If you were to grind your way to level 70 in World of Warcraft, without killing innocent animals of course, and you were able to witness this virtual cruelty, Undead characters notwithstanding, your heart would break.  Newly spawned seals hacked to death by Troll hunters or “dotted” by Blood Elf warlocks and left to die on the ice.4 In the past four months since the release of the Wrath of the Lich King, gadzillions5 of baby seals been clubbed, munched, slashed, hacked, burnt, shot, frozen, /dance’d on and teabagged all subsidized by The Stanglethorn Ripper and Enemy of Nature, Hemet Nesingwary!6

Please help us show Nesingwary and the rest of Azeroth that we will no longer stand for this inexcusable and unnecessary hunt.  Click here for details.

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1 Azerothian Wildlife Welfare (A.W.W.) conference. Keynote speech by Ingrid “Cheap Date” Opendrawers.
2 Killinger the Den Watcher’s former ice-tentmate, Crazy Sal.
3 Arch Druid Lathorius’s mum who invited us up for a cup of spiced wine and a bowl of soup, but actually only had cold tea and teething biscuits to give to us. Her cat “Mr. Cuddles” was awfully annoying, rubbing himself on my leg and scooting across the area rug on the floor. Supposing that Mr. Cuddles had an unfortunate and inconvenient disease of the sphincter that could only be cured by a rare salve that was all the way upstairs in the medicine chest, we ended Mr. Cuddles’ suffering by administering a potion, rendering Mr. Cuddles irreversibly unconscious before I wrung his little neck. Arch Druid Lathorius’s mum was grateful for the assistance.
4 Ibid.
5 Teh Interwebz.
6 Screw Nesingwary tbh. I kinda lol’d at the teabagging though.

This posting has been a paid message from the People for Illustrious Treatment of Animals (P.I.T.A.) and the Fishmongers and Fileters Society (F.F.S).

March 3, 2009

EverQuest 2 and the “first love” effect

Filed under: EQ2, Games, MMOs — Exeter @ 9:29 am

It’s been nearly two weeks since my last post. Why?  It’s because I’ve fallen back in with my old crew in EQ2 after being on hiatus for the better part of a year.  No doubt, the ease with which I’ve jumped back into things is largely due to the fact that most of the people that were part of the guild before I left are still there.  However, I found myself mucking around on a new character (a ratonga brigand) on a different server and I still find myself enjoying the game.  In fact, after trying nearly every North American title that’s been offered in the past 5 years I can confidently say that  EQ2 satisfies my MMO needs like no other game out there and I’m pretty sure that it’s because EQ2 was my first MMO experience.

When I look back on things, my adventures in Norrath have been among my most memorable gaming experiences, ranking up there with Ultima VII (the first computer game I purchased) and all-night sessions of AD&D.  Returning to the the game after nearly a year long break, I’d half expected to feel like I was so far behind the end-game that I wouldn’t want to play anymore.  Yet despite the fact that a whole expansion (the fourth for EQ2) worth of content has passed me by, I’m still having a great time working through content from the Desert of Flames expansion as I quest and kill my way through the game with my level 61 Dirge.

At the moment, my goal is to run through all of the quests for the Peacock Club to earn my tier six epic weapon, Dark Fury Sabre of Anuk.  For those unfamiliar, the questline is a long one and, at least in the the early stages, involves a lot of ‘clicky harvesting’ to get updates.  It isn’t the most exciting way to earn a decent weapon, but at least the story line is fun to follow.  I would have skipped it, knowing that it’ll be obsolete a few levels after I get it, but I’ve heard that a future patch to the game will introduce appearance slots for weapons!  Now all I have to do is finish this quest, go back and get the tier five epic, Prismatic Swiftblade of the Scale and I’ll have a rave glowstick for every occasion!

February 17, 2009

For the Sake of Science

Filed under: MMOs — Exeter @ 1:12 am

If you’ve filled out a survey, ordered movie tickets or done any banking online you’ve likely had to weigh the consequences of knowing that your name, credit card number and even favourite colour is floating around “teh internets”.  You see that little yellow lock icon somewhere on your web browser and feel that Neo himself is keeping your information safe from prying eyes.  However, how many of us take such a security conscious approach to our online conversations and interactions?  How many consider the fact that everything you do in an MMO is recorded and archived?  My guess is that not many.  That might need to change now that Sony Online Entertainment has handed complete server logs for the past four years for over 400,000 EverQuest 2 players over to researchers.

What are the eggheads doing with your data?  All kinds of things it seems.  From perfecting data-mining algorithms to deal with the sheer volume of data (over 60 TB!) to analysing purchases made, social interactions and who you’re spending your time with in-game.  Demographic information was also provided in order to flesh out a profile and the researchers have wasted no time in taking the opportunity to play Freud for the sake of a few research papers.

While I doubt that Sony is peddling credit card information, it makes me wonder if we’ve been too trusting of a company like SOE or, at the very least, that we’ve been far too open in our interactions with other players considering that there’s someone listening in.  I’m also wondering how many other companies are giving away or selling copies of their server logs.  Should we just accept this as part and parcel of living in the internet age or, even if names and financial information are kept confidential, is this a violation of a fundamental expectation of privacy?  Is this behavious ethical?  I am left considering if the possible value of the research is worth the potential impact on the social aspect of online gaming.

February 12, 2009

A Culture of Anticipation?

Filed under: MMOs — Exeter @ 7:05 pm

What do iPhones, Mats Sundin and Star Wars: Episode I (…and II…and III) have in common?  Hype.  Overblown, monumental, undeserved hype.  One moment you’re cheering for an upcoming product and eating nothing but President’s Choice ramen noodles so that you’ll have enough cash to spend on it.  The next, you’re waiting for your bus muttering “that’s it?” to a sketchy-looking dude whose scent is an interesting blend of McDonald’s and dog sh*t.

It happens all the time in music, technology and movies and for as long as I’ve been playing on my computer, it’s been a part of being a gamer, too.  Anyone else remember “The Last Thing You’ll Ever Desire” or “John Romero’s about to make you his bitch”?  More recently, we’ve seen a couple of spectacular flameouts in the MMO space with the Mount Everest Award for MMO Epic Fail, at least in my opinion, going to Brad McQuaid for his sterling job on Vanguard: Saga of Heroes.

Let’s have a gander at the life-cycle of disappointment from an MMO player’s point of view.  A “revolutionary” title is announced, trickles of information, maybe a screenshot “leaks” from the studio, forums go wild, a glowing “hands-on preview” or three is published on gaming news sites and in print magazines, everyone goes nuts in anticipation, it’s finally released … and falls flat on its face.  Criticism starts, flame wars erupt on forums with thread titles containing the word “betrayed” and bloggers start the “I knew it” phase of gaming grief.  Yet before the blood is mopped up and the dust has had a chance to settle, another “revolutionary” title is announced along with a suspiciously well-crafted trailer *cough* Bioware *cough* and just like lemmings, we’re hopping off of cliffs in an effort be among the first to start a Facebook group, blog or tweet about how amazing this title is going to be.

For every title that pans out as hoped, there are many more that don’t.  You’d think that we’d be much more cynical, reserving judgement ’til a product is in-hand or at least in beta before singing its praises.  But we don’t.  Why do we do this to ourselves? Are we being blindly optimistic, insanely masochistic or do we simply live in a culture of anticipation always looking for the next great thing?

February 4, 2009

The User Interface: A prime-time drama?

Filed under: MMOs — Tags: — Exeter @ 7:59 pm

While I’m a huge fan of the Massively Multiplayer Online Game (MMOG) genre and love hopping around from site to site on “teh interwebz”, reading blogs dedicated to them, sometimes I’m left scratching my head. At the moment, I’m sitting here, an eyebrow arched in a way that only villains with twirly moustaches and stovepipe hats ought to do at the notion that an MMOG fails because it didn’t come up with a fancy new take on the user interface.

Am I the only one that thinks that it is asinine to yank out the “Boo! Hiss! Copycat!” card simply because the interface is adopted from another game and doesn’t have go-faster stripes on the handlebars? There’s a reason that the world hasn’t embraced the square steering wheel; version 1.0 (Project Codename: Roundie) was a success! Why? Because innovation is not the point. It serves it’s purpose and that’s that. However, some pundits would make it a sin to adopt a UI based on WoW’s hugely successful model and then constantly praise WoW’s easy to use UI as one (among many others) of the reasons that it has enjoyed so much success and become the cornerstone of the genre.

I know. Your eyebrow is twitching now too, isn’t it?

At the end of the day, a game should be judged on what it does provide, which leads to the only question that matters when it comes to reviewing a game: is it fun? Something that can’t likely be deduced in less time than it takes to make a bag of popcorn in the microwave.

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